Gacha Studio is primarily classified as a game developer and software provider specializing in mobile anime-style casual games.
Gacha Studio is primarily classified as a game developer and software provider specializing in mobile anime-style casual games.
The most popular games by the developer Lunime, which created Gacha Studio, include Gacha Life, Gacha Club, Gacha World, and Gacha Story, alongside Gacha Studio itself.
The developer Lunime, responsible for Gacha Studio, was founded prior to the release of these Gacha games, but the exact founding year of the company or Gacha Studio is not publicly specified.
The official website for Lunime and Gacha Studio-related content is www.lunime.com.
Contact information includes an email at [email protected] and a physical office address at 3N130 Morningside Ave, West Chicago, IL 60185, United States. The phone number provided is +1 630-448-0420.
Specific details about the founders or current ownership structure of Lunime, the developer of Gacha Studio, are not publicly disclosed.
The company Lunime is headquartered in the United States.
The main known office location is in West Chicago, Illinois, United States.
No detailed verified information is available on corporate structure or subsidiaries related to Lunime or Gacha Studio.
Lunime is a privately held company and is not publicly traded.
There is no publicly available information regarding the valuation or market capitalization of Lunime or Gacha Studio.
There is no specific public information on the key executives or management team of Lunime responsible for Gacha Studio.
The exact number of employees working for Lunime or on Gacha Studio is not publicly disclosed.
No verified data is available regarding the annual revenue or financial performance of Lunime or Gacha Studio.
The primary revenue streams likely come from mobile game app sales, in-app purchases, and microtransactions typical in free-to-play casual games.
Detailed revenue breakdown by product lines is not available; generally, most revenue for game developers in this segment comes from mobile game microtransactions.
No specific growth rate data is available for Lunime or Gacha Studio; the broader gacha games market is growing rapidly worldwide.
No public information on specific future expansion or growth plans for Lunime or Gacha Studio is available.
Gacha Studio and Lunime do not operate as gambling software providers and therefore do not hold gambling licenses.
Lunime’s apps are distributed on global mobile app stores, with no specific gambling jurisdiction licenses required for their casual gaming offerings.
As a casual mobile game developer, Lunime adheres to mobile app store policies and relevant data protection regulations but is not regulated by gambling authorities.
No known pending licensing applications or renewals exist.
Compliance with general digital service regulations such as app store guidelines and data privacy laws is standard, but no specific certifications are publicly listed.
There is no public history of regulatory sanctions or penalties against Lunime or Gacha Studio.
Not applicable as Lunime does not offer gambling products.
Lunime likely implements standard mobile app safety measures and fair play policies, consistent with app store requirements for child-friendly and user-generated content games.
Not applicable due to non-gambling operations.
Not applicable.
No known independent testing or certification for gambling compliance, as the products are not gambling games.
RNG certifications are not relevant to Gacha Studio as it is a casual dress-up game, not a gambling provider.
The company publicly states compliance with data protection principles, including GDPR via its privacy policy for personal data collected within its apps.
No public information on formal compliance audits.
Not applicable to this casual gaming developer in the gambling context.
Not applicable; Gacha Studio is unrelated to the online gambling market.
Competitors are other mobile game developers focusing on anime-style dress-up and gacha mechanic casual games such as KLab, Lunasea Games, and Cygames in the broader gacha space.
Gacha Studio’s unique advantage lies in its combination of character customization, scene creation, and pet collecting in an anime aesthetic, appealing strongly to younger audiences and casual players.
Strongest presence is in North America and globally through app stores like Google Play and the Apple App Store.
Gacha Studio has a solid reputation among players for creative freedom and fun customization; however, it is considered a niche casual game without operator partnerships.
No publicly recorded industry awards are associated specifically with Gacha Studio or Lunime.
The app is free-to-play with in-app purchases, pricing is competitive with similar casual mobile games.
The ability to create personalized anime-style characters and scenes combined with pet collection and arena battles differentiates it from other dress-up apps.
No public information on formal partnerships or strategic alliances for Lunime or Gacha Studio.
Positioned as a casual mobile game for players interested in anime culture, customization, and social creativity.
Strengths include high customization and user engagement; weaknesses include a smaller game portfolio and lack of presence in more competitive gaming sectors.
Capitalizes on the popularity of anime aesthetics, gacha mechanics, and user-generated content trends in mobile gaming.
Follows mobile app store policies and data privacy regulations, adapting as required for global compliance.
Innovation is noted in creative gameplay combining dress-up, scene creation, and pet battle elements, though limited to casual gaming.
As a smaller developer focused on niche casual games, adaptation is steady but not at the scale of major publishers.
Not applicable, as Lunime’s games are primarily distributed directly to consumers, not through gambling or casino operators.
No major B2B clients; the user base consists of direct consumers via app stores.
Not applicable.
Not applicable.
Specific retention data is not publicly disclosed; casual player engagement is sustained through new content.
Acquires users via app store presence, social media, and community engagement on platforms like Facebook.
Not applicable.
No public information on exclusive partnerships.
Not applicable.
Not applicable to this consumer-facing business model.
No public training programs for operators or clients.
Not publicly documented.
Likely utilizes app store ratings and community feedback for insight into user satisfaction.
Community groups on Facebook and app store reviews serve as feedback channels.
Dispute resolution is managed via app store support channels and email support.
Not applicable.
Primarily anime-style dress-up, casual, and story-based mobile games with gacha and customization mechanics.
Releases updates sporadically, not on a fixed monthly or annual schedule.
No public information on licensed or branded content development by Lunime.
Themes focus on anime, fantasy, customization, and social creative expression.
Games are free-to-play with demo-like all-access available via app stores.
Not applicable; games are casual with no gambling volatility.
Not applicable.
Not applicable.
Features include character customization, pet battles, text bubble scenes, and arena fight modes.
Games are optimized for Android and iOS mobile devices.
Games support multiple languages, with English as the primary interface language.
Localization is likely minimal, primarily language support rather than cultural adaptations.
Basic mobile accessibility features per platform standards; no specialized accessibility noted.
Developed primarily using mobile app development frameworks compatible with iOS and Android.
Likely built using native mobile technologies or Unity-like engines; no confirmation on HTML5.
No public API offerings for integration.
Not applicable.
No public technical documentation for external parties.
No white label or turnkey solutions publicly available.
Not applicable.
Basic analytics potentially used internally; no public reporting tools.
No public real-time gaming statistics support.
Standard mobile app security practices likely implemented to protect user data.
Updates and maintenance distributed through regular app store updates.
Performance optimization conducted as part of app maintenance cycles.
Not applicable.
Payment integration via app stores for in-app purchases is standard.
Not applicable.
Not applicable.
Not applicable.
Basic user account management via app services.
Not applicable.
Not publicly disclosed.
Not applicable.
Marketing primarily done through social media and app store promotions.
Not applicable.
Not publicly available.
Supports multiple languages; multi-currency is managed via app store payment systems.
Payment handled through platform app stores.
Standard app store fraud detection applies; no specialized systems publicly noted.
No specific compliance reporting tools publicly noted.
Mobile game architecture designed for scalability on app store platforms.
No public information on emerging tech investments.
No known VR/AR game development.
No public blockchain or crypto integration efforts.
No public AI or machine learning implementations.
Gacha Studio and related games are mobile-first and mobile-exclusive.
Focus remains on Android and iOS platforms.
Likely uses basic analytics for user behavior insights but no advanced personalization publicly documented.
No known patents.
Maintains relevance by updating games with new content and supporting mobile platform changes.
No public R&D investment figures.
No public collaborations noted.
Combines dress-up, scene creation, and pet battle mechanics uniquely within casual anime games.
Primarily mobile; no cross-platform from mobile to PC or consoles noted.
Not publicly disclosed.
Free-to-play with in-app purchases and microtransactions.
Standard app store fee structures apply; specifics not public.
Not applicable.
Not applicable.
In-app packs and item purchases offered at varying price points.
Not applicable.
Pricing for in-app purchases aligns with industry norms in casual mobile games.
No public info on additional fees beyond in-app purchases.
Payments processed through app stores with standard terms.
Not applicable.
Not applicable.
Development costs borne internally; no external costs disclosed.
Internal costs; no customer-charged support fees.
Regional pricing in app stores may apply.
Not applicable.
Not applicable.
Not applicable.
Not applicable.
Standard IP protections apply; games are owned by Lunime.
Not publicly documented.
Not applicable.
Standard confidentiality agreements likely used internally.
Standard liability clauses likely in place.
Standard contractual provisions assumed.
General digital compliance applies.
Not applicable.
Data managed per platform policies.
Not applicable.
Not applicable.
Not applicable.
Email support is provided via [email protected].
Support hours not specified publicly.
Support via email and phone.
No published SLA; response times typical for small developer.
Not applicable.
Not applicable.
None publicly available.
Not applicable.
Some community and social media engagement materials likely.
Not applicable.
Not applicable.
Not applicable.
Dispute resolution is managed via app store support channels and email support.
Not publicly documented.
Not applicable.
Not applicable.
Not applicable.
Updates handled via app store releases.
Not publicly disclosed.
Not publicly disclosed.
Internal analytics expected; no public details.
Not publicly documented.
Standard mobile app security per platform.
Not publicly available.
Internal protocols assumed.
Via app store notifications or social media.
Not publicly noted.
Complies with platform and data privacy laws.
No public certifications.
Internal metrics likely used.
Not publicly disclosed.
Specific headcount not public.
Focus on user experience and content updates.
Not publicly noted.
No public data.
Uses community feedback via social media and app reviews.
Iterative updates typical for mobile apps.
No known collaborations.
Standard mobile app QA and beta testing.
User-driven feature requests influence updates.
No public beta program.
Maintains IP protections and confidentiality internally.
Agile/scrum methodologies are standard in mobile game development though not publicly confirmed.
Compatible across Android and iOS mobile devices.
Focus on intuitive anime-themed UI and UX designed for young audiences.
No public information on new market expansions.
Not applicable.
Not disclosed.
No public info.
No public information.
Focus on niche anime casual gaming market to differentiate.
Marketing mainly via social and community channels.
Current focus on mobile app stores.
Continues updating content and features to meet user interests.
No public commentary.
Not applicable.
Ensures compliance with mobile platform policies and data laws.
By regularly updating games and engaging community.
Fully mobile-first with focus on mobile-exclusive content.
Not applicable.
Not applicable.
None currently.
No public AI personalization noted.
Not applicable.
Global mobile market focus, especially among younger demographics.
Uses app store payment integration.
Mobile app-only focus.
Follows platform and data regulations.
Complies with GDPR and relevant data protection laws.
No public information.
Focuses on player community engagement.
Not publicly disclosed.
Regular app optimizations for mobile device performance.
Internal analytics assumed, specifics not public.
No public API enhancements.
Standard mobile app security features.
Mobile app scale managed via app store infrastructure.
Not publicly disclosed.
Uses app store content delivery.
No public evidence.
Continual testing and user feedback integration.
Not public.
Uses app store content delivery.
Not public.
No public plans.
Not public.